![]() ![]() ![]() Increased amount of blood splatters emitted. Possible performance improvement in multiplayer (switched remoteExecCall with remoteExec).įixed script error in multiplayer core when a unit was hit.Īdded BloodLust Settings menu to multiplayer. The game will now pause while in the BloodLust Settings menu.Īdded the ability to import and export settings via the BloodLust Settings menu.įixed error in model configs (extra comma).įixed blood splatter shading (was too dark).Īdded parameter validation on BloodLust_CreateBloodSpray to prevent possible script error.Īdded vaporization effect to units which are killed from a high-speed fall.Īdded blood splatters for units hit by explosions.įixed cleanup functionality not executing.Īdded credits button to BloodLust Settings menu.Īdded large blood splatter model for vaporization damage.įixed script error in multiplayer core regarding an undefined variable, "_lastEventTime".Įxploding vehicles will now cause its crew to vaporize.Īdded camera switch to a gib upon vaporization of the player. Minor optimizations applied to blood spray animation function. ![]() Vaporized gibs will now emit blood smears instead of blood droplets.Īdded settings to limit the total number of blood sprays. Replaced blood splatter monitoring algorithm, which removed splatters from destroyed buildings, with an event-driven system for better performance. Removed game's default blood splatters to retain consistency when using BloodLust.Īdded vaporization effect for multiplayer.Īdded method for server owners to force certain settings on clients (check "ConfigurablesMultiplayer.sqf").īlood splatters in multiplayer now inherit the projectile's rotation like in the singleplayer version.Ĭorrected usage of playSound3D command in the codebase for multiplayer environments.Įxposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust.įixed issue where some settings wouldn't apply when imported.įixed splatter rotation math (blood smears now rotate correctly, following the wound path, instead of being a random rotation).īlood splatters are now rotated to visualize the projectile path. Updated blood textures to look more realistic. Improved texture preloading (enable via setting "BloodLust_IsTexturePreloadingEnabled" to "true" in the BloodLust Settings Menu).įixed bug where blood splatters didn't spawn when a unit was hit by an explosion.Īdded config entry for explosion gib force.Īdjusted blood material to fix bright blood splatters. Removed blood splatter emission limit from units. Latest changelog available on Steam Workshop: įixed bug where blood was black in cloudy weather. ![]()
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